HexaFlip visualizes arrays as cube interfaces.

Transform arrays of any length into cubes with infinite sides.

Featuring touch/mouse interaction, getter/setter methods, zero dependencies, and jQuery support.

source on github hexaflip.js more projects twitter

Like photos:

prev
next

Or time:

About

HexaFlip was born out of the time-picker interface in the iPhone app ChainCal. It’s been expanded to visualize arbitrary arrays of any length.

For a detailed walk through the code, take a look at the Codrops article written about HexaFlip.

HexaFlip is developed by Dan Motzenbecker. For similar UI experiments, check out oriDomi and Maskew. Follow me on twitter for updates and other experiments.

Basic Usage

Create an instance by passing a DOM element and a key-value set of arrays:


var cubeSet = new HexaFlip(documentGetElementById('my-el'),
    {
        prince: ['For You', 'Prince', 'Dirty Mind', 'Controversy', '1999', 'Around the World in a Day'],
        curtis: ['Curtis', 'Roots', 'Super Fly', 'Back to the World', 'Got to Find a Way', 'Sweet Exorcist']
    }
);

// you can also pass a selector string and HexaFlip will take the first matching element:
var firstDiv = new HexaFlip('div');

If a value is a URL, HexaFlip will set that side to the image it points to, preloading it automatically.

You can also pass objects as values with style and value keys for some meticulous customization of different sides. Make the former an object literal of CSS properties to customize the styling of that cube face.


var colorCube = new HexaFlip('#color-cube',
    {
        chromaSet: [
            {
                value: 'orange',
                style: {
                    backgroundColor: '#e67e22',
                    fontWeight: 100
                }
            },
            {
                value: 'teal',
                style: {
                    backgroundColor: '#1abc9c',
                    fontFamily: 'Futura'
                }
            },
            {
                value: 'yellow',
                style: {
                    backgroundColor: '#f1c40f',
                    textDecoration: 'underline'
                }
            }
        ]
    }
);

To enable horizontal rotation (like the photos above), pass it in the options:


var horizontalCube = new HexaFlip('#my-el2',
    {
        letters: ['α', 'β', 'γ', 'δ', 'ε', 'ζ', 'η', 'θ', 'ι', 'κ', 'λ', 'μ',
                  'ν', 'ξ', 'ο', 'π', 'ρ', 'σ', 'τ', 'υ', 'φ', 'χ', 'ψ', 'ω']
    },
    {
        horizontalFlip: true,
        size: 300
    }
);

To set and get the values of the cubes:


cubeSet.setValue({ prince: '1999', curtis: 'Roots' });
cubeSet.getValue();

To rotate the cubes to the next or previous sides:


cubeSet.flip();
cubeSet.flipBack();

Events

To add custom DOM events, simply pass a key value object called domEvents to the instance's options:


//...
    },
    {
        domEvents: {
            mouseover: function(e, face, cube) {
                face.style.backgroundColor = 'red';
            },
            mouseout: function(e, face, cube) {
                face.style.backgroundColor = 'blue';
            },
            click: function(e, face, cube) {
                console.log(face.innerHTML);
            }
        }
    }
);

Every callback is passed the event object, the face element that triggered the event, and the cube element the face belongs to. The callback is automatically bound to the HexaFlip instance so this works properly.

For a more detailed guide, read the Codrops article.